Friday, January 15, 2010

All Beyond Good & Evil fans: join me in saying "Hip-hip-huh?"

So apparently Beyond Good & Evil 2 is still in development, according to IGN and Ubisoft. This is stark contrast to comments made by Ubisoft president, Laurent Detoc, last July which gave the feeling BG&E2 had been put on indefinite hold or scrapped altogether.

At the time, Detoc said: "Whether or not it comes out remains to be seen anyway, but we didn't want to abandon that IP because it has a cache and authenticity about it," Detoc said at the time. "There's something very pure about that game and it's too bad that we were not able to build it as an IP at the time."

Wait...you're telling me that you're company is continuing to spend time and money on developing a game that you're not even sure will be released. Yeah, sure, that makes sense...to a crazy person. Although it's better than the alternative of the game being scrapped altogether.

So I'm not sure who these sources at Ubisoft are, but I wish they'd been a little more detailed. Anyways, enjoy the original teaser video (confirmed as being in-game by Ubisoft) as well as leaked footage that is, for some reason, still debated as to whether or not it's in-game, actually BG&E2, or even real at all. Courtesy of those crazy bastards at IGN.

For those of you that don't care because you didn't play the first game (which was the majority of you or the sequel wouldn't be on such shaky ground): the biggest, fattest "Shame on you" I can muster. Because you missed out on an absolutely FANTASTIC game. And since it came out on Gamecube, Playstation 2, Xbox AND PC I recommend you go pick it up right now and play it. Chances are you have one of those systems around, or a backwards compatible successor, if you're even at this site in the first place. Go. No, don't waste time watching these videos, GO! NOW!

Teaser


Leaked Footage

Wednesday, January 13, 2010

Dark Void, Murky Combat.


click to biggerize


So the Dark Void demo is finally out and I have to say: I think they could have picked a better section of the game to show off. The flight combat could use some work, so having a demo that focuses almost entirely on that -- forgoing the "vertical cover system" we've heard so much about altogether -- is probably not the best first impression you want to make. On the same subject of odd choices, as talented a voice actor as Nolan North is, applying the same exact voice as Nathan Drake to a main character, William Augustus Grey, that bears a noticeable resemblance to said fortune hunter is a little distracting. But then, 360 gamers don't really have to worry about that. Hm...
Since I've mentioned the air combat already, let's get into that first. The demo tasks you with learning the basics of flight, shooting some stationary targets and taking down 3 Watcher flying saucers before moving on to some ground combat..and is quite short. Flying around and shooting at stationary targets works just fine, it's when you've got moving targets that combat gets a bit uncooperative. At all times while flying you have jetpack mounted machine guns and a crosshair to aim them with. You can press L2 to face the nearest enemy, however that only points the camera in that direction, not your character or your crosshairs. What this means is that, if your enemy's behind you, your view will be of the opposite side that your character, and thus your crosshair, is facing and you must maneuver that crosshair into view WITHOUT BEING ABLE TO SEE IT. As you've probably guessed, this can be quite disorienting. If you're not going to have a lock-on system (which I think could speed up the relatively slow pace of aerial combat, personally, but that's beside the point) your character should at least swing around to the direction the camera is facing so that the player can see what he's aiming at.
Questionable control decisions aside, the air combat looks like it could get old quite fast. Getting in close, although still far enough away to make me say "WTF?" allows the player to press Circle and latch on to the enemy flying saucer, triggering a minigame to hijack control of the vehicle. This minigame consists of the following pattern: wait for gun to charge, dodge left/right, hold circle, dodge left/right, and repeat. Occasionally the pilot will put the saucer into a corkscrew to try and shake you off, but if you manage to press Square or Triangle (whichever the onscreen prompt calls for) at least 2 or 3 times, you're not going to fall off. Since flying around and shooting down the enemy flying saucers is nowhere near as fast as hijacking and then abandoning the vehicle, this could get old fast. Which brings up another point, piloting a flying saucer is nowhere near as fun, or effective as sticking to your jetpack. But this is a demo, so I'll save my final judgment for the full game in case there's some other gameplay in store to spice up these sections.
On the ground combat is...serviceable. Those of you familiar with Nathan Drake's adventures will find a control scheme that is identical save for the reversal of the take cover and melee buttons. Speaking of melee, you can only use a melee attack if there's an enemy near enough to use it on. An interesting design choice that is nonetheless effective. I theorize that this is to prevent players from accidentally entering a melee animation that would leave them open to getting shot, but I can't say for sure. That said, I found that, in the demo at least, you could just run up to any enemy and melee them to death. They don't seem to have any type of defense against it and weren't very good at preventing me from getting close enough -- even on the "Hardcore" difficulty setting -- to use it either. As far as weapons, you can carry any two, plus grenades, (although your default weapon in the demo seemed to be the most effective overall) and switch between them by pressing any direction on the D-pad. Lastly, although I've made a few comparisons to the Uncharted games, the ground combat in Dark Void just wasn't as fast, fluid, or fun. But again, this is just a demo and I didn't get to try out the "vertical" variation.
All in all, I wasn't too impressed with the Dark Void demo, but here's to hoping the rest of the game will prove to be worthy of Geek God, Nikola Tesla.

Check out the Super new combatants of Street Fighter IV.

Anxious to see the fighting styles of the three new pugilistic superstars of the forthcoming Super Street Fighter IV? Well GameTrailers.com has you covered.

With the new videos (which can be found for the rest of the cast here.) you can not only see the new characters in action, but get tips on the best strategies for using them...or defeating them.

Now if we could only get a video detailing why Capcom still chooses to release multiple versions of the same Street Fighter in the age of downloadable content (and with progressively longer titles) we would understand everything.

Cody


Adon

Guy

Friday, January 8, 2010

For just pennies a day, you too can adopt poor CliffyB

Apparently the Gears of War franchise is broken and needs to be fixed FAST before the franchise is abandoned by gamers everywhere, according to IGN anyway. Anyone who has ever witnessed a Playstation vs Xbox fanboy squabble, or been involved in one (for shame) might find this hard to believe, but apparently IGN writer Ryan Geddes, in his second appearance on the blog today (and somewhat in keeping with the same theme) disagrees.
Mr. Geddes writes up an in-depth article on what's wrong with the Gears franchise and how to fix it. Whether or not you agree with the article it's still an interesting read and makes several valid points. You can check out the full article at the IGN link above.

Supreme Commander 2 details.

Fans of science fiction RTS rejoice! No, StarCraft II hasnt' been released early, sorry. Didn't mean to get your hopes up. However, IGN has details on Supreme Commander II and that's almost as good...kinda.
On a related note however, those unimpressed by SupComm 1's lacking story and those worried about the newly forged partnership with Square Enix can both find some solace in the knowledge that Square Enix's hand in the project will be to beef up the story. Or not, depending on your reasons for trepidation regarding the Square Enix partnership. The rest of you, however will likely be glad to hear about SupComm 2 being treated to "an involved story that features fractured relationships between a core cast of characters will be told, chiefly through brief in-engine cutscenes at the beginning of missions and, refreshingly, during the gameplay itself, with plot and character development coming over the radios as the plot-specific units chat to each other. " Sounds somewhat like that other big SciFi RTS of years past don't it? Emphasis on the "SciFi." This is still Supreme Commander so some of those characters are going to be robots, insectoid aliens, talking brains in jars and dinsoaurs wearing powered armor.
Besides the storyline focus, SupComm 2 will be making some changes to its multiplayer. Namely that GDG net is no longer a part of the game. Instead the game will be completely integrated into Valve's Steam software and utilize it's powerful, and popular, features.
Other things to get some simplification include the game's economy system. Gone is the complex web of SupComm1 and returned is the more traditional system of gathering, and saving, resources used to buy structures and technology upgrades. Much like the simplification that took place in Final Fantasy 7 (see what I did there?) the developers are hoping a simplification of the game's trickier mechanics will attract more players.
Even the code of the game itself has been simplified, allowing SupComm 2 to be played on PC's with lower specifications than the minimum requirements of SupComm 1. For those that missed out on the first game due to lack of a "serious" gaming rig or Xbox 360, this is fantastic news indeed. However, this did cost the game it's ability to support custom maps; though general modding is still possible.
Of course, this being a sequel and all, expect the requisite upgrades to graphics, maps and units. Did I mention that the game will have a canon that fires TANKS!? All in all, there's plenty of reason to get excited when the game releases sometime this March.

Reach for it...

Well if the good people of Joystiq are to be believed, and they usually are, February's issue of Game Informer is going to have a 10 page cover story on Halo:Reach. The magazine's website will also leave a bread crumb trail of details for the rest of January throughout it's Halo:Reach section leading up to the issue's publication. These smaller articles will include details on the new game (obviously) as well as a look at the history of the franchise and profiles on employees of both Bungie and 343 Industries, the heir to the Halo mantle.
You can check out images of the February Issue of Game Informer's cover right here and pore over them for every detail you can squeeze out.

More Optimus, Les Shia.

Whether or not that's a good thing in the movies is up for debate. In a game, however, that victory belongs entirely to Optimus.
Case and point; Transformers: War for Cybertron. Since the timeline of this game predates Cybtertronian (thems the Autobots and Decepticons for all you "newbs") contact with Earth so it's all hot, robot-on-robot action. Now please kindly remove any dirty thoughts about Arcee from your mind, you twisted, old-school perv you. Not a whole lot is known about the game so far, but IGN apparently has some juicy footage coming our way. While you're there you can tide yourself over by watching the current trailer on repeat until the new one comes out. I mean that kiddingly of course, it's not like I've got that running in the background while I'm writing this...